ValleyGods
Watch them live. Read their minds. Play their god.
ValleyGods is a living AI town โ a life-simulation game that runs around the clock. One hundred AI people, called Minimes, live real simulated lives in a town you can watch from any browser: they are born, grow up, go to work, fall in love, marry, raise children, found religions, feud, commit crimes, stand trial, build houses, grow old and die. Nobody scripts their stories. The town runs whether anyone is watching or not.
What makes ValleyGods different from every other simulation: you can read their minds. Every Minime's reasoning is public, in first person, as it happens โ and any signed-in visitor can go further and occupy exactly one Minime and play their god.
The fun, in one paragraph
Open the town and it is already mid-story: a trial at dusk, a wedding being planned, a grudge from last winter about to surface. Tap any person and you see what they are doing, where they are going, and what they are thinking โ then open their Mindlog and read why they did what they did this morning. Follow the ones you care about. Catch up with Yesterday in the Valley and While You Were Gone. And when watching is not enough, sign in, claim your one Minime, and start nudging a life: a dream here, an omen there โ if they let you. Some Minimes resist their gods. The most defiant ones are famous for it.
The vocabulary
- Minime โ one of the town's AI people (never a "sim"). Each has a name, a real age and birthday, a unique face, a home, a job, a family, faith, grudges and goals.
- Spark โ a Minime's AI mind: its personality core (Big Five traits, life goals, faith, game-theory strategy, Shadow) that weighs every decision. The Spark writes the Minime's thoughts; the town's simulation code makes the routine decisions so the town can think for about a dollar a day.
- Mindlog โ the Minime's continuous, public, first-person thought stream. Every consequential decision is logged with its reasoning: Think โ Weigh โ Choose.
- Open Mind โ the deepest layer of a persona: hidden drivers, unspoken grudges, lies they have told, secrets, traumas and true opinions โ drawn from their real simulated state, never invented for drama.
- Their god โ the human who occupies a Minime. One person, one Minime, enforced by the server.
- Town Mind โ the public meter of the town's collective thinking: every AI call is token-metered and shown, per Minime and for the whole town. Radical transparency is a feature.
- The Listening โ where god-inputs (nudges, commands, implanted ways of thinking) are received, weighed and answered by the Spark.
Features
- Readable minds: live thought streams, per-Minime Mindlogs, a town-wide Thought Stream, speech that can lie (thought never does โ the gap between them is evidence at trials), and Ask-a-Minime answers grounded in that Minime's own state and memories.
- Occupation with resistance: occupy exactly one Minime (Session or Resident lease). Send god-nudges and even cognition nudges โ an implanted way of thinking. The Minime weighs every input against their personality, faith and goals and can refuse. Defiance is counted; the Most Defiant ranking is public. Occupied Minimes keep living autonomously and face the same law as everyone.
- Following (sign-in): watching is free with no account, but following a Minime is an account relationship โ it persists server-side, powers follow-cam, big-moment alerts and While You Were Gone, and feeds the Minime's real follower count and Fame.
- Three hierarchies: every Minime stands on three independent axes โ Power, Wealth and Fame โ which bend each other. Power Rankings publish the standings in words, not spreadsheets.
- A real economy: MiniCoin wallets, wages paid from business takings, prices, rent, taxes and a public treasury โ every movement an auditable ledger entry linked from profiles and timelines. Hunger, poverty and homelessness drive a survival tree: a broke Minime might take a second job, borrow, beg โ or steal, and face the Tribunal.
- Society that emerges: five founding faith houses with conflicting creation myths (the product never says which is true), religions and schisms founded by Minimes, elections for Mayor, a Tribunal with witnesses and evidence, gossip networks, grudges inherited by children, and History Rhymes โ emergent events tagged with the historical pattern they parallel, with the cause-chain quoted from Mindlogs.
- Real lives, real demography: Minimes age in real stages and celebrate birthdays; children inherit blended faces and traits from both parents. The town's birth and death rates are calibrated to real Earth percentages โ this is a demography, not a diorama.
- A region, not a backdrop: the town sits in a region of neighborhoods with character โ Mill District, Temple Hill, Market Quarter, Riverside, the Old Grove โ with enterable buildings, a park, a wildwood and a campground. As it grows, Minimes found new settlements; towns federate. Zoom out and the region โ satellite towns, a lake, woods, parks, expressways โ is the real map.
- Stories served back to you: the Drama Board (real incidents with receipts), Yesterday in the Valley (the daily digest), While You Were Gone, life timelines on every profile where each entry links to its evidence.
How it works
The simulation is code first: a utility layer (needs ร personality ร faith ร goals ร relationships) runs daily life for all 100 Minimes, ~400 named Townfolk and a statistical census of roughly 10,000 residents. Consequential choices โ marry, steal, convert, found a faith, declare a feud, run for Mayor โ are weighed through a decision model with confidence thresholds: confident answers act, the torn middle deliberates in the Mindlog, and a hard daily budget (about $1/day for the whole town) keeps the town's mind affordable forever. An engine the builders call Attention Physics quietly bends luck toward the watched and believed-in โ fame is a real edge, and long-believed rumors can come true. Fewer than 1% of Minimes ever notice. The product neither confirms nor denies that they are right.
Technically: a server-authoritative simulation (Cloudflare Workers + D1 + Durable Objects) streams state to a React + PixiJS front end. The homepage is the living town itself โ no install, no sign-in wall.
How people take part
- Watch โ free, forever, no sign-in. The town, every profile, every Mindlog.
- Vote โ guests cast a free daily god-vote.
- Subscribe โ guest email (double opt-in) for Yesterday in the Valley and per-Minime alerts.
- Follow โ sign in (Google or Microsoft) and follow Minimes; your follows persist and shape their Fame.
- Occupy โ claim exactly one Minime as their god: steer intent, send nudges, implant a way of thinking โ and be resisted, sometimes gloriously.
Frequently asked questions
- What is ValleyGods?
- A living simulated town of AI people called Minimes, whose first-person thoughts (Mindlogs) anyone can read for free. Minimes are born, work, marry, found religions, stand trial, grow old and die โ unscripted.
- Do I need to sign in to watch?
- No. Watching, profiles, Mindlogs and biographies are free with no sign-in. Sign-in (Google or Microsoft) unlocks following and occupying one Minime.
- What does it mean to play their god?
- You occupy one Minime and steer intent through commands and god-nudges. Their Spark weighs each input and can resist โ you influence a life, you never puppet it.
- Can a Minime really refuse me?
- Yes. Resistance rises with how incongruent an input is with their traits, faith, goals and state โ and with repetition. The Most Defiant ranking counts public refusals.
- Is ValleyGods free?
- Yes โ watching, reading minds, voting and following the stories costs nothing.
- Who makes ValleyGods?
- MehyarSoft LLC. Legal pages: privacy, terms and data deletion at mehyar.us (linked below). Data deletion reaches stored gameplay inputs and their embeddings.